TAP TO ENTER CITY HALL

CHAIN OF OFFICE

The Toronto Mayor Race β€” "Get It Done… to each other."
242 cards of municipal bloodsport. A work of satire β€” every faction gets roasted equally, as the Charter intended. Scandals are absurdist; any resemblance to real gravy is coincidental.
CHAIN OF OFFICE
50%
50%
πŸ“  CP24 BREAKING: race remains unnecessarily dramatic.
30
Β·
30
CONTESTED LANE
πŸ“Š POLL TRACKER β€” since the writ dropped
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VS
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THE FOCUS GROUP

Click cards to send them back for a redraw. The focus group has notes; it always has notes.

FOCUS GROUP

Pick one. The other two will be leaked to the press out of spite.

THE FULL BALLOT

β›“ HOW TO WIN CITY HALL

  • πŸ—³οΈ Grind your rival's Voter Support from 30 to 0 before election night does it to you.
  • πŸ’° Political Capital: turn N grants N capital (max 10), refilled each turn.
  • βš” Campaigners have Spin (attack) and Resolve (health). Click yours, then a target. Combatants hit each other; heroes don't hit back.
  • πŸ“‹ Fresh campaigners are filing nomination papers β€” no attacking until next turn, unless they have ⚑ Momentum.
  • πŸ›‘ Front-Runner: enemies must attack Front-Runners first. Media law.
  • πŸ’° Fundraiser: combat damage this campaigner deals also restores your Support.
  • πŸŒ€ Spin Doctor: while on the board, your damage spells hit harder.
  • πŸŽ™ On Message: fires the moment the campaigner is deployed (watch for the gold flash). Concession: effect when defeated.
  • πŸ•³οΈ Patronage: power now, a Liability shuffled into a deck. When drawn, the scandal breaks β€” it costs Support and your draw.
  • πŸ—žοΈ News Cycle: every 3rd turn a headline hits BOTH campaigns. Tomorrow's front page is telegraphed in the ticker β€” plan around it.
  • πŸ“Έ Hero Power (2 capital, once/turn): Bradford buffs a campaigner; Chow summons an Ally.
  • πŸ₯± Empty deck β†’ Voter Fatigue: escalating damage. The electorate is tired.
  • πŸƒ The Long Campaign: 4 escalating elections, one deck. Win a round β†’ draft an Endorsement (permanent, stacking run modifier), recruit a card, cut a card. Later rounds have turn-limit mandates and Crunch Time (hero damage +1 late). Lose once and the run ends β€” the news cycle is unforgiving.
  • ⌨️ Space/Enter: end turn. Esc: cancel targeting / close windows.

CP24 Β· THE WAR ROOM
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